Would you like to react to this message? Create an account in a few clicks or log in to continue.















    SITNI SATI DREAMSCAPE V2.5d for 3DSMAX9-2009 32

    avatar
    AL_AMIR


    Number of posts : 9
    Registration date : 2008-08-06

    SITNI SATI DREAMSCAPE V2.5d for 3DSMAX9-2009 32 Empty SITNI SATI DREAMSCAPE V2.5d for 3DSMAX9-2009 32

    Post by AL_AMIR 2008-08-06, 8:40 pm

    SITNI SATI DREAMSCAPE V2.5d for 3DSMAX9-2009 32 Top


    What's new in v2.5




    DreamScape 2.5 brings many new improvements, especially in the areas that relate to the Sea module.
    Here is a brief list of additions and fixes in DreamScape 2.5.

    - Dynamics Improvements:
    New algoritm in much faster during object preparation and simulation.
    Thanks to those improvements, simulation time can be halved.

    - Rapid Ray Enhancements:
    New
    controls have been added to the DreamScape RapidRay system to enhance
    the output from the software when needed. This includes the ability to
    have the atmospheric seen in reflections and refractions from the
    objects in the scene.

    - The Sun Light Enhancements:

    We've
    added a new option within the Sun Light type for shadow darkness and
    color. These controls are identical to the ones found in standard 3ds
    Max lights.

    Additionally, the Sun Light's anti-aliased shadows and Area shadows now work correctly on the DreamScape Terra object as well.
    Sky Atmospheric Enhancements

    We've
    added Daylight Exclude option to exclude objects that you do not want
    to be included in Daylight calculations. This effectively lets you
    fine-tune the daylight rendering and speed the process up
    significantly.

    Additionally, there is a new Ground Color
    parameter. If Earth is hit, then transparency is set to zero, only if
    Ground Color isn't completely black.

    - DreamScape Noise Map Additions

    We've
    now added the standard 3ds Max Filtering controls so that you can blur
    and otherwise refine the noise parameters within your materials.

    - New Terra Material:
    A
    completely new material has been provided in DreamScape 2.5 that allows
    you to blend complete materials based on alititude and/or slope angle.
    In previous versions of DreamScape, you could only blend maps together,
    not entire materials.

    - Sea Material Improvements:
    Beyond a
    completely new UI layout within the DreamScape SeaMaterial, users now
    have additional controls that provide advanced looks for your water
    surfaces. Minimum Reflectivity levels can be set so that your water
    appears more or less reflective, even in shadowy areas. Self-reflection
    and refraction within the water surface is also now available. Foam is
    displaced by waves and there is new added support for 3ds Max Render
    Elements - Diffuse, Specular, Reflection and Refraction all now contain
    the appropriate components.

    - New DreamScape SubSurface Algorithm :
    Bug
    fixes aside, the Sub Surface algorithm has been overhauled and now
    offers two distinct methods (including a physically based system) for
    creating the underwater volume scattering effects and how the water
    interacts with the Sea Surface.

    - DreamScape SeaSurface Additions:
    DreamScape
    2.5's Sea Surface has received a major update in it's Foam System. This
    new set of algorithms can create far more useful and realistic foam
    maps which are completely independent of the grid detail.

    And
    with this new foam system comes the added benefit of being able to take
    the resultant .BMP maps and refine them within any editing package
    before final rendering.


    http://rapidshare.com/files/116275043/DreamScape25d_ACAP2009_32.rar.html



      Current date/time is 2024-11-23, 7:54 pm