What's new in v2.5
DreamScape 2.5 brings many new improvements, especially in the areas that relate to the Sea module.
Here is a brief list of additions and fixes in DreamScape 2.5.
- Dynamics Improvements:
New algoritm in much faster during object preparation and simulation.
Thanks to those improvements, simulation time can be halved.
- Rapid Ray Enhancements:
New
controls have been added to the DreamScape RapidRay system to enhance
the output from the software when needed. This includes the ability to
have the atmospheric seen in reflections and refractions from the
objects in the scene.
- The Sun Light Enhancements:
We've
added a new option within the Sun Light type for shadow darkness and
color. These controls are identical to the ones found in standard 3ds
Max lights.
Additionally, the Sun Light's anti-aliased shadows and Area shadows now work correctly on the DreamScape Terra object as well.
Sky Atmospheric Enhancements
We've
added Daylight Exclude option to exclude objects that you do not want
to be included in Daylight calculations. This effectively lets you
fine-tune the daylight rendering and speed the process up
significantly.
Additionally, there is a new Ground Color
parameter. If Earth is hit, then transparency is set to zero, only if
Ground Color isn't completely black.
- DreamScape Noise Map Additions
We've
now added the standard 3ds Max Filtering controls so that you can blur
and otherwise refine the noise parameters within your materials.
- New Terra Material:
A
completely new material has been provided in DreamScape 2.5 that allows
you to blend complete materials based on alititude and/or slope angle.
In previous versions of DreamScape, you could only blend maps together,
not entire materials.
- Sea Material Improvements:
Beyond a
completely new UI layout within the DreamScape SeaMaterial, users now
have additional controls that provide advanced looks for your water
surfaces. Minimum Reflectivity levels can be set so that your water
appears more or less reflective, even in shadowy areas. Self-reflection
and refraction within the water surface is also now available. Foam is
displaced by waves and there is new added support for 3ds Max Render
Elements - Diffuse, Specular, Reflection and Refraction all now contain
the appropriate components.
- New DreamScape SubSurface Algorithm :
Bug
fixes aside, the Sub Surface algorithm has been overhauled and now
offers two distinct methods (including a physically based system) for
creating the underwater volume scattering effects and how the water
interacts with the Sea Surface.
- DreamScape SeaSurface Additions:
DreamScape
2.5's Sea Surface has received a major update in it's Foam System. This
new set of algorithms can create far more useful and realistic foam
maps which are completely independent of the grid detail.
And
with this new foam system comes the added benefit of being able to take
the resultant .BMP maps and refine them within any editing package
before final rendering.
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